CoreHard.by community is hosting a next big weekend conference on October 14th dedicated to C++ and related technologies. Speakers from the leading IT companies of Belarus, Russia and Serbia will gather to preset their experience in development and testing. We’ve gathered only best talks in a variety of topics: C++ in kernel mode and actors model, C++ in games and subjector models, static code analysis and many more….
CoreHard Winter 2017 Conference
CoreHard.by community is hosting a next big weekend conference on February 12th dedicated to C++ and related technologies. Speakers from the leading IT companies of Belarus, Russia and USA will gather to preset their experience in development and testing. We’ve gathered only best talks in a variety of topics: actors model and reverse engineering, reflection in C++, static analysis and linters and many more….
CoreHard.By community included into world C++ user group registry
We’d like to share some very good news with you guys!
Recently our community has been included into world C++ user groups registry.
Also, our community became a community sponsor of a biggest C++ conference – CppCon….
C++ CoreHard Autumn 2016 – Call for Speakers
C++ CoreHard Autumn 2016 conference will take place on October 22nd. It will be dedicated to C++ and related hardcore technologies. CoreHard community announces a call for speakers: talk submission deadline is September 30th. We are glad to accept talks about C/C++, STL, Boost, QT, cross-platformness, multithreading, highload and other hardcode. Join us!…
CoreHard Summer 2016. Maxim Khizhinski. Concurrent associative containers
We are taking a look at the implementation of both lock-free and fine-grained lock-based set/map: hash tables, trees. We will find out what in STL may be implemented in lock-free manner and what may not. “Underwater rocks” of lock-free algorithms and how to neutralize them….
CoreHard Summer 2016. Artem Lapitski. Theory and practice of safe programming in C++
C++ gives too much freedom and power to the engineer who is in charge for the development. It’s easy to write code, but it’s complicated to debug and analyze crash reports. This power may be used by the wrong side: a malefactor may interrupt into your application flow and corrupt user’s data. The talk covers most popular vulnerabilities and errors in the application nowadays: from where they come from and how to get rid of them in C++ code….
CoreHard Summer 2016. Sergey Gomon. Generic programming in C++ or how to make your life easier via suffering
Generic programming is a development approach where the algorithm gets written without specifying concrete data types. Using this approach, one can dramatically increase the ratio of code reuse. In C++ this is achieved via template mechanism. The talk covers several possibilities that C++ presents. Real-world examples are given and we will take a look on how they can simplify our development life….
CoreHard Summer 2016. Yury Efimochev. Сlang-tidy: a journey inside C++ Abstract Syntax Tree
clang library family provides wides possibilities to implement various tools based on parsing and analysis of Abstract Syntax Tree (AST). Particularly, clang authors released a tool called clang-tidy, a powerful static code analyzer. The talk covers a way to make use of this tool in the process of C++ development and how to enrich this tool with your own checks. On a side note, we will take a deep look into C++ AST….
CoreHard Summer 2016. Maksim Lyskou. C++ multithreading tips and tricks
C++ memory models: Ordnung muss sein. Why “undercooked” thread may terminate the application and how to avoid this: recipies from masters of threads. How to come to the conclusion of shared resource usage and how to avoid side effects. The overview of multithreaded development tooling….
CoreHard Summer 2016. Anton Bikineev. Writing good std::future C++
In his talk Anton talks about major language changes that will not make their way to C++ Standard 17 but remaining in technical specifications, will wait for their merge into the next (C++19 or C++20) seeing the light in some compilers.
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