My talk will cover how to work with a large C++ code base professionally. How to write code for debuggability, how to work effectively even due the long C++ compilation times, how and why to utilize the STL algorithms, how and why to keep interfaces clean. In addition, general convenience methods like making wrappers to make the code less error prone (for example ranged integers, listeners, concurrent values). Also a little bit about common architecture patterns to avoid (virtual classes), and patterns to encourage (pure functions), and how std::function/lambda functions can be used to make virtual classes copyable.